
Logan
Jeanny
Level / Game Designer / QA Tester
UDK Machu Picchu
Level Designer - Using Unreal Engine 3


This map is a shooting game made in one month by myself in 1 month.
It is a level design exercice based on the Machu Puicchu's theme in which I had to include some random elements.


The goal of the map is to win as much point as possible by shooting targets all over the game. There are different targets with different features and rewards.
When a player destroys a target, a drop appears with a random reward.
Game prototype and artworks have completely made with the multi platform game Engine Unreal Development Kit 3. There is no programmation on this project, only scripting events.
With this project, it was my first experience in which I scripted a lot of events for a map. With my Skills in level design, I can design the flow for a good player understanding. I also placed greylevels for the player don't have any hesitation to progress in the level.

Send me an e-mail if you want to see the project