![](https://static.wixstatic.com/media/3e9903_a8663f77d27b4c9bb9a9400a05818738.jpg/v1/fill/w_1920,h_1200,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/3e9903_a8663f77d27b4c9bb9a9400a05818738.jpg)
Logan
Jeanny
Level / Game Designer / QA Tester
Resume
![](https://static.wixstatic.com/media/3e9903_e587d8eaa39b940ffa7c9e16d422c4ca.jpg/v1/fill/w_240,h_180,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/3e9903_e587d8eaa39b940ffa7c9e16d422c4ca.jpg)
Name: Logan Jeanny
Adress: 20 Rue Montesquieu - 69007 Lyon, France
E-mail: logan.jeanny@gmail.com
Phone: +33 6 79 93 17 91
Date of Birth: October 13 1992
Web Page: LinkedIn profile
Shipped Game
Education
- Aries 3D Lyon - European Bachelor "Jeux Vidéo - Game Design" 2010-2013
- Lycée Louis Pergaud : Bac S (Similar to British A Level specialized in physics and mathematics) - 2010
Programming Languages
Javascript
C#
ActionScript 3
XML
Unreal Kismet
Unreal Blueprint
C/C++ Basics
Work experience
Software Skills
Microsoft Office
Flash & Flash Builder
UDK
Unity 3D
Photoshop
Maya
Google Sketchup & Google Layout
Tortoise SVN
Perforce
JIRA
Mantis Bug Tracker
2010 - present
Bruno MARION - Head of Aries 3D Video games section: Bruno@aries-est.net
David CHOMARD - Head of studio - Big Point Lyon: Recommendation Letter
Claudiu POPA - Lead Tester - Ivory Tower: cpopa@ivory-tower.fr
References
During this job, I worked on many projects.
In their projects, I writted Game Design Documents (flowcharts, tutorial document and Game Design document). I also balanced levels of the game "Spiral Words" to create a good player's progression.
I also tested Facebook games made by the company. With perseverance and precision, I could track bugs and describe how to reproduce it.
Picaboum
Game Designer (Internship), March 2014 - June 2014
![](https://static.wixstatic.com/media/3e9903_18717e1407784448b6f8cc6b29b94c75.png/v1/fill/w_188,h_71,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3e9903_18717e1407784448b6f8cc6b29b94c75.png)
In this job, I worked on the stability and the quality on the last racing game from Ubisoft "The Crew".
This job was my first experience with the newt-gen console and on a big company. I am getting used to work in this environment and with this new harware.
With my analytic skill, I can find bugs and I put them into a database.
Ivory Tower
Development Tester , August 2014 - December 2014
![](https://static.wixstatic.com/media/3e9903_7e009d9ee9bf4ea5a15109c4c2646786.png/v1/fill/w_162,h_108,al_c,lg_1,q_85,enc_avif,quality_auto/3e9903_7e009d9ee9bf4ea5a15109c4c2646786.png)
Little Worlds Studio
Level Designer (Internship), July 2013 - September 2013
During this job, I worked on non announced projects for the Monument Builder saga.
In their projects, I designed & I scripted levels with home tool level editor. I also created Level Design Documents. This projects used Unity3D. I used all my skills learnt during my last internship to succed my tasks.
![](https://static.wixstatic.com/media/3e9903_aafdf17bce92b035c777889aa5485965.png/v1/fill/w_151,h_175,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3e9903_aafdf17bce92b035c777889aa5485965.png)
2010 - present
Little Worlds Studio
Level Designer (Internship), February 2013 - March 2013
Shipped Game :
- Monument Builder : Colosseum (Go to BigFishGame to download) (Available on Mac, PC, IOS)
- Monument Builder : Empire State Building (Go to GameHouse to download) (Available on Mac, PC, IOS)
In their projects, I had to learn quickly home tool level editors. After that, I designed & I scripted levels using Unity 3D. I also learnt the creation of a Level Design Document.
Chronoccidentalis
Gameplay & Online Programmer (Internship), June 2012 - August 2012
I worked on Strategic Game on web platform with theme Berlin in Cold War. Project has been cancelled. This project was on Unity 3D. I learnt multiplayer and networking programming.
QA Testing Sessions
During my school at Aries, 2010 - 2013
In this period, I made QA Sessions with differents different companies:
- CCCP: Ludomedic (Social Game) & French Kiss - God of Seduction (Facebook Game)
- Little Worlds Studio: Fire & Forget Final Assault.
Skills
Level Design
During my studfies at Aries 3D, I learnt basics of Level Design. My passion about level design and level editors born in this school. I am able to write mock-ups
During my internship at Little World Studio, I improved my Level Design skill. With my creativity, I wrote level design document and mock-ups, I improved my flow mastery and I can quickly learn home tool editor. Thanks to my meticulous and my attentive skills, I can develop mock-ups from scribbles to whitebox level. My experiences in level design bring me the opportunity to ship 2 PC/Mobile and 1 Facebook games as Level Designer.
![](https://static.wixstatic.com/media/3e9903_32d4288f6c2920a8e6b70b5b479d2b9d.png/v1/fill/w_267,h_134,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3e9903_32d4288f6c2920a8e6b70b5b479d2b9d.png)
Game Design
I am able to write Game Design Document, Quick Concept or Developped Game Design Document, Flowcharts with differents costraints & for differents clients.
During my formation at Aries 3D, Many of my projects has been made in groups. I understood how team-working is important. I practice brainstorming (divergence à convergence status) & I improve my co-worker relationships with differents production hub (programmers, artists, QA).
![](https://static.wixstatic.com/media/3e9903_cd0bc6346bbe42269f5315825ea776bd.jpg/v1/fill/w_273,h_115,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/3e9903_cd0bc6346bbe42269f5315825ea776bd.jpg)
Programming
I am able to program with differents game engines :
- Unity3D : With this game engine, I learnt to use C# & Javascript languages. I am able to program Game Mechanics & Network and use external files. I can import assets, create executable (For PC/Mac & Web) and make a projects in this game engine.
- Unreal Development Kit 3 (UDK3) : I can create levels with Basics Geometry BSP and I can script levels with Kismet. I can import assets à create executable for PC.
- Adobe Flash Pro & Flash Builder : With this game engine, I learnt to use Actionscript3 language. I am able to program Game Mechanics. I had different projects with differents supports (for PC à for IPad).
![](https://static.wixstatic.com/media/3e9903_a543c5bc8f524a6ae43cf13aeebddd04.jpg/v1/fill/w_267,h_153,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/3e9903_a543c5bc8f524a6ae43cf13aeebddd04.jpg)